3D Softwares (Blender, Maya, Substance Painter)
Dynamic Producer and Project Manager with extensive experience in end-to-end game & film production, specializing in managing cross-functional teams and driving project success through strategic planning and agile methodologies. Skilled in coordinating with artists, developers, and business teams to deliver high-quality games on time and within budget. Proven ability to optimize resource allocation, streamline workflows, and implement effective project tracking systems, ensuring smooth production cycles and alignment with company objectives. Adept at risk management and proactive problem-solving to maintain project momentum and foster collaboration across departments. Passionate about enhancing player experience and committed to delivering engaging, impactful gaming products.
Project planning and development
3D Softwares (Blender, Maya, Substance Painter)
Unreal Engine
Adobe Creatives
Microsoft Office Suite / Google Workspace
Project Management Tools (Jira, Confluence, Asana, Shotgrid, Notion, etc)
PowerBI
Video games
Swimming
Writing
Guqin